<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4686511137023732140</id><updated>2012-02-16T14:28:25.686-08:00</updated><title type='text'>OpenCL Studio</title><subtitle type='html'>OpenCL Studio combines OpenCL and OpenGL into a single development environment for high performance computing and visualization.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://openclstudio.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4686511137023732140/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://openclstudio.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>opencldev</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-6Cp0pNVeXUg/TWbmpqveDVI/AAAAAAAAAN4/8_HoIWShwSw/s220/Logo1.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4686511137023732140.post-7988531315395317480</id><published>2011-04-14T07:48:00.000-07:00</published><updated>2011-04-18T10:31:16.394-07:00</updated><title type='text'>Smoothed Particle Hydrodynamics</title><content type='html'>A&amp;nbsp;significant&amp;nbsp;update to OpenCL Studio 1.1 has just been released. Other than bug fixes and minor extensions to the scripting language, the main contributions&amp;nbsp;are OpenCL library elements for smoothed particle hydrodynamics, bounding volume hierarchy construction as well as bilateral and recursive Gaussian smoothing. All of these are required to simulate and render a free flowing translucent liquid as show in these videos&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=g1m95ICzKTY&amp;amp;feature=related"&gt;Screen space fluid rendering&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=bvjOXl4KUiM"&gt;Fluid with BVH collision&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A&amp;nbsp;new download is now available on the website. However, at this point the fluid simulation will only run on NVIDIA hardware since the AMD drivers still limit the GPU memory available to OpenCL. Other than that,&amp;nbsp;OpenCL Studio now supports an orbital camera mode, a deferred lighting framebuffer and various extensions to the scripting interface.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4686511137023732140-7988531315395317480?l=openclstudio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://openclstudio.blogspot.com/feeds/7988531315395317480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://openclstudio.blogspot.com/2011/04/smoothed-particle-hydrodynamics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4686511137023732140/posts/default/7988531315395317480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4686511137023732140/posts/default/7988531315395317480'/><link rel='alternate' type='text/html' href='http://openclstudio.blogspot.com/2011/04/smoothed-particle-hydrodynamics.html' title='Smoothed Particle Hydrodynamics'/><author><name>opencldev</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-6Cp0pNVeXUg/TWbmpqveDVI/AAAAAAAAAN4/8_HoIWShwSw/s220/Logo1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4686511137023732140.post-4089477522902660937</id><published>2011-03-10T14:25:00.000-08:00</published><updated>2011-03-10T18:24:10.297-08:00</updated><title type='text'>OpenCL Studio 1.0 has been released!</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;The first production version of OpenCL Studio has been released. The editor and runtime environment are now&amp;nbsp;stable and have been tested in the course of several industrial application development projects. OpenCL Studio is now ready&amp;nbsp;to be put in the hands of third party application developers who will sure benefit from its rapid prototyping and visualization capabilities. There is a free download available at &lt;a href="http://www.opencldev.com/"&gt;http://www.opencldev.com/&lt;/a&gt;. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Calibri;"&gt;In a nutshell the features of OpenCL Studio include &lt;/span&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;source code editors and integrated compiler output&amp;nbsp;for OpenCL and GLSL&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;event driven Lua scripting interface&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;predefined 3D visualization constructs&amp;nbsp;and 2D interface widgets&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;library of&amp;nbsp;common parallel algorithms&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;extensible plug-in architecture&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;cross-platform runtime environment&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span style="font-family: Calibri;"&gt;The development effort will not stop here. From now on there will be regular releases including new features and bug fixes. This blog will provide ongoing updates about the state of OpenCL Studio and showcase new applications as they are being developed. Please let us know about any features you would like to see included in future releases.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4686511137023732140-4089477522902660937?l=openclstudio.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://openclstudio.blogspot.com/feeds/4089477522902660937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://openclstudio.blogspot.com/2011/03/opencl-studio-10-has-been-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4686511137023732140/posts/default/4089477522902660937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4686511137023732140/posts/default/4089477522902660937'/><link rel='alternate' type='text/html' href='http://openclstudio.blogspot.com/2011/03/opencl-studio-10-has-been-released.html' title='OpenCL Studio 1.0 has been released!'/><author><name>opencldev</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-6Cp0pNVeXUg/TWbmpqveDVI/AAAAAAAAAN4/8_HoIWShwSw/s220/Logo1.jpg'/></author><thr:total>0</thr:total></entry></feed>
